Projects
Fire Escape
Spring 2022
The Boss is coming and he is Really angry and YOU, yeah that’s right YOU have been slacking for the last month. But in a world where you need to be “Hands On” to fire someone all YOU need to do is to escape getting fired.
Project type: Ludum Dare 50, game jam
Timeframe: 72 hours
My role: Programming for interactibles, AI and implementation, the voice of the office

Poster by Karin Granlund
Magnet Opus
Fall 2021
Step into the shoes of a thief who has just infiltrated one of the greatest cathedrals, inhabitated by devotees of the Zenith. You have just stolen the Magnet Opus, a high end magnet manipulating gauntlet that gives you the power to manipulate all that is metal.
Project type: School project
Timeframe: 8 weeks
My role: Project lead, programming for player movement, player abilities and geneneral implementation, game designer

Poster by Stefano Mallus
OBS! Page under construction
Trailer by Joel Ekberg
Unstabadome
Fall 2021
A first-person arena shooter where the narrator decides the rules. The narrator is quite unstable...
Project type: Ludum Dare 49, game Jam
Timeframe: 72 hours
My role: Programming for interactables, improved player movement and player weapons & Level Design

Poster by Karin Granlund
Trailer by Maximillian Wallis Hjorth
Eurbanities 2.0
Spring 2021
Eurbanities 2.0 was a project we did in cooperation with a client that wanted a learning tool. Eurbanities 2.0 is a 2D sidescroller with the focus of teaching the player about different aspects of society and how one could contribute to make a positive change.
Project type: School project
Timeframe: 8 weeks
My role: Programming for minigames and general implementation of mechanics

Globall
Spring 2021
A sidescrolling ball race against time. Choose the character that fits the right level.
Project type: Game jam
Timeframe: 2 weekends
My role: Programming for player movement, interactables and core game structure, Environmental art & Level design
Trailer by Joel Ekberg
Devil Diver
Spring 2021
Devil Diver is an endless dungeon crawler shooter with an isometric pov where you fight imps and cult members to get deeper and deeper into the dungeon.
Project type: Ludum Dare 48, game jam
Timeframe: 72 hours
My role: Programming for AI and improving player controller & Character art

Trailer by Joel Ekberg
Gun Puppeteer
Winter 2020/2021
Gun Puppeteer is a 2D physics based action shooter set in soviet russia where you and all your enemies are matryoshka dolls.
Project type: School project.
Timeframe: 4 weeks
My role: Programming for AI & Level design

Poster by Adam Asplund
Trailer by Maximillian Wallis Hjorth